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Well you could replace one of the Abe CAM files with a blank page... then you'd be able to see the animations easily.
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Yes I already have the decoder app that extracts them all. That don't help in knowing which frame sets are what animation though.
E.g frames 2, 7, 5 might look like a slig walking, but might be a slig exploding, you get the idea.. plus I want them mapping onto the resource ids that can be found in the games exe.