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Could you use the background animations to act as an FG1? That is if the animations allow transparency...
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No because background animations are not drawn on top of the foreground "layer" everything would be drawn on top of it..
Good news everyone! I've realized that I'm stupid and that making the hook dll work with the steam version was actually piss simple!
All I needed to do was hook the functions AFTER the binary is unpacked in memory. So here's an updated version that works with the steam and English none steam versions of the game.
(Note, if you find its not working try running as Administrator, the "VirtualProtect()" function likely requires some hefty permissions).