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03-16-2011, 11:07 AM
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Bullet Magnet
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The design of the environments are very odd, too, but it's not just the spindly palm trees and strangely-formed rocks. The 2D platforming environment is vastly different to our wide, flat landscapes. To me, Oddworld in fact looks less odd in the cutscenes where flat areas of ground are obviously visible: the desert in the opening scene, and the Brew and Happy Ending cutscenes. There are weird rocks and there's some curious architecture, but it's flat just like our own world.
1: Our own world isn't flat. Superficially Earth and Oddworld's geography are similar.

2: That is actually down to technical, time and budget constraints in producing those FMVs. If they had the backing and production cycle afforded to James Cameron those things would have been a different beast entirely.
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