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Well I found it quite impossible. I had to keep going back and doing the level select code again. Apart from that it was really good. Lots of action with the scrabs. I also loved the figureing out you needed to do with all them sligs. Took me quite a few tries to figure out how to get past that.
What have all you thought of my two variations at the moment?
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On the Paramonian variation, I liked it how you had to scout ahead a little bit, and I also liked it how you integrated bombs and sligs into it; it was interesting.
On the Scrabanian variation, I thought it was good how you included some sligs into it, and made it interesting with the row of bombs.
Overall, both of your variations show a good range of difficulty, at the same time being well-planned and thought through with interesting events. Well done indeed, I'd love to see more variations from you.
