OOC: Firstly, you can't buy Oddities, Weapons or Armour after starting the game. Secondly, your team don't have enough Moolah to purchase the Oddity even if you could use it.
By the way Mars, you only do one point of damage with your revolver. You can actually do two points of damage if you use your hammer or any other melee attack.
*=*Hour 3 Results*=*
[A] Harik fired at Styner. 5 - Target takes damage
Styner: [9][3] -> [9][2]
[E] Styner's UXB Mine is stepped on by Harik. Heads - Harik takes three points of damage.
Harik: [6][1] -> [4][0]
[A] Mars shoots Primero with revolver. 3 - Target takes damage
Primero: [3][0] -> [2][0]
[C] Scrop attempts to take cover. Tails - Cover attempt failed
[M] Mayson runs into the cave to find Scrop there.
[A] Scrop fires wildly at Mayson. 2 - Target missed (I guess firing wildly doesn't work in this game :P)
[A] Primero fires at Mars. 4 - Target takes damage
Mars: [4][0] -> [2][0]
[M] Primero flees to jungle.
[A] Styner shoots his Battle Rifle at Harik. 5 - Target takes damage
Harik: [4][0] -> [3][0]
[A] Mayson shoots his Battle Rifle at Scrop. 5 - Target takes damage
Scrop: [5][0] -> [4][0]
[QH] Scrop fires wildly at Mayson. 3 - Target takes damage (Okay, maybe firing wildly works sometimes!)
Mayson: [6][1] -> [5][0]
[QH] Harik quickly fired another round at Styner. 1 - Target missed
[QH] Mayson shoots his Battle Rifle at Scrop again. 4 - Target takes damage
Scrop: [4][0] -> [3][0]
=Hour 4:Official Half-Way Point=
*- COIN FLIP FOR EVERYONE: Check how everyone is coping with Battle Fatigue-*
IC: Styner laughed. "Is that all you got? You barely pierced my armour!" He took aim with his battle rifle and fired again.
[A] Styner shoots his Battle Rifle at Harik. *DICE ROLL*
Mayson had done some damage to Scrop, but he wasn't finished by a long shot. "A UXB mine won't work against a flying enemy... I'll save it for later"
[A] Mayson throws his Paralysis Knife at Scrop.
Note: Knives don't require a dice roll but still have to be counted as an 'attack'.
[QH] Mayson shoots his Battle Rifle at Scrop again. *DICE ROLL*
@ Scrop: Please plan your turn as normal, the paralysis knife won't affect you until Hour 5.
OOC: RF, how about one throwing knife for Harik and Mars? Or maybe a Paralysis knife for Harik or Mars. Come on guys, decide fast or you won't get a chance to use it!
Note: When a character reaches [0][0], they enter a state called Death's Door. From that turn onwards, it will take a coin flip to bring them into the battle with [1][0]. A character at [0][0] cannot be attacked but can only perform one non-offensive move (and naturally can't attack anyone)
Refibrillators have a chance of bringing a character to a random number of health which is determined by a dice roll. Therefore even a successful revival by a refribrillator could end up bringing someone back with only 1 or 2 health points. Then again, it could bring back the entire squad with [6][0] but we shall see.
LET THE CARNAGE CONTINUE!
Last edited by AlexFili; 03-13-2011 at 10:59 AM..
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