Probably easily compatible. I say get making if you wanna, coz you'll easily be able to open your models in max one way or another.i know that max opens .3ds files, .max.. and (probably) all modelling software can handle .obj files (in max, you have to import these).
From what Tim said, it sounds like you could just model a level in blendr and then save as an .obj that would go straight into the game engine (no need for stopping at 3DS Max along the way)
Last edited by AvengingGibbons; 02-09-2011 at 12:13 AM..
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