I never even noticed or thought about the angular paths of the bats until I saw the collision paths in the level editor thread. Their fluttering completely breaks up the straight lines to my eye.
I feel about floating mines about the same as I do bats that follow a repeating path. It's the bats that appear when you enter a screen and stop you from just running past until they've gone off-screen that annoy me, and only in the last couple of years. For a long time I missed the bats.
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