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  #16  
02-08-2011, 09:11 AM
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STM
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: Jun 2008
: Your mother
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Fallout 3 style gameplay is hugely complex to play PvP, trust me. I'm going to be honest now and say I play a few RP sites. Having to aim at a left leg to slow an opponent is tedious and dull, if you wanna do turn based combat you could always just right out each battle bit by bit like this:

Player One:

Short paragraph setting scene and then opening battle

Player Two:

Counters the previous post

Player One:

blah blah

Player Two:

blah blah blah

It goes back and forth and you cannot dictate your opponents damage, you only say your moves but the best bit is that this style really works well. If a player is god modding, invigilators which I s'pose would be Alex can step in but usually it pans out well as people who write better tend to see more victories.

I have made an RPG batch programme that can dictate how much damage a person receives from a weapon, sorta like Fallout 1 style variables, you could take a gander if you like, it's set for a post apocalyptic RPG I created but I could easily edit the stats.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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