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  #48  
02-07-2011, 11:42 PM
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MeechMunchie
Sgt. Sideburns
 
: Mar 2009
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There are already several paths in the original that branch off at a definite angle from an earlier path. Often you can see the path behind or ahead in some of those screens. Sometimes the camera moves on into them. I expect that if they are recreated in the new version those backgrounds will be rendered real-time along with any entities patrolling them.
I remember the first time I went past that first background Slig in RuptureFarms, I spent about five minutes wondering how it got there.

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