I imagine that most of those paths wouldn't be straight, with the natural environments meandering more that the industrial paths.
There are already several paths in the original that branch off at a definite angle from an earlier path. Often you can see the path behind or ahead in some of those screens. Sometimes the camera moves on into them. I expect that if they are recreated in the new version those backgrounds will be rendered real-time along with any entities patrolling them.
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