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  #13  
02-07-2011, 06:42 AM
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Oddey
Outlaw Bomber
 
: Oct 2007
: Denmark
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I do not really think classes is something we ought to go too much into. It seems far to trivial, and one class will more than likely be more useful than the other. I believe it would best to simply stick with the oddity system of the last Creeper. I liked that. Even if quick hands seemed to be the most useful... Perhaps a bit of balancing for that?

Unless of course classes work more like oddities, and less like an extra chance to get something right. That is not to say that would not work, but every class should then have either very vibrant differneces, or very subtle ones, that are still useful. Perhaps different classes could use different equipment better than others, or not use some at all.

Another thing that I think we should have is the ability to don armour. In the event that you do, an attack will always damage the armour first, which can have varying health. If you get a critical hit, then it will go straight through the armour, and damge both the armour, and the character wearing it.
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Congratulations, Oddey, on winning FC's fanfiction competition two years running! You are clearly the man to beat!


Last edited by Oddey; 02-07-2011 at 06:46 AM..
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