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  #157  
02-06-2011, 03:50 PM
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Paul
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: Jun 2007
: MilkyWay
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So the header not always begins (top). And not always ends (bottom).
Its just a struct, as I mentioned in previous post..

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Hm... I dunno if you got what I meant.
I don't know the details of Oddworld compression, obviously.

But in Lemmings, there's a code which means the data following it is just raw, uncompressed data. One guide suggests, that with disk space not being an issue these days, a user could just repeatedly put that code followed by the entire data uncompressed. Why couldn't something along these lines be done with AE?
Nope the game code loads compressed cams, whats done it done it can't be changed unless you use a proxy DLL as I already said which would unprotect the code section in memory and overwrite it (EXTREMELY dangerous thing to do).

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gah.... whyyyyyyy!? xD

hurry up paul and figure out how to get this editor to co-operate with exoddus before I am actually left with no choice but to continue this aimless project! xD
No free time so looking at months if ever

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I don't use pauls editor because of that + it is not 100% user friendly. The workflow is too slow when using it. Don't think you do everything within a day with that. You can on the other side use (notepad) for writing what you want to happen in the game, before you use pauls editor. But that is just another story.
Exactly how is the workflow too slow? The only thing that takes time AFAIK is moving objects into teh correct screen to load in.

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It's because i got a infraction from Splat.

If BlackVenom stops his oddysee variation. He will send it to abe's exoddus by using a not implemented feature in pauls editor.

What's the point with IDA PRO?

Not without greeters and glukkons!!!
What does this mean "point of IDA PRO" don't understand.
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