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  #27  
02-06-2011, 02:36 PM
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MojoMan220
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: Jan 2002
: Jesusland
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I'd like to see a lot of moving parts in the backgrounds. Flying birds, swaying grass, rain, smoke, sparks, machinery, etc.

:
I'm with Bullet Magnet on this one - the one-screen-at-a-time thing was a major part of the original game's puzzles.

Not to mention the atmosphere: you were never quite sure what was round the next corner.
I'm sure with some simple adjustments the puzzles can all be made functional if not more interesting with a moving camera. This is the 21st century, and if the screens were static it would come across as outdated to a lot of people. Sure it's a remake, but the developers shouldn't limit themselves to the techniques of the past for stubborn nostalgic purposes, especially when they're putting so much work into fully 3D environments. The game will still be great, if not much improved because of it.

And as far as the atmosphere goes, having a seamless game world will only improve the player's immersion. You could make the same argument about the thick fog in Munch's Oddysee improving the atmosphere... but of course no one would make that argument.

Last edited by MojoMan220; 02-06-2011 at 02:38 PM..
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