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What would be the point in having 3D environments if there weren't smooth scrolling?
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This. 2.5D flick-screen wouldn't work. Each screen would just look like a static diorama.
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The camera doesn't have to be stock still and static. But it's movement would be limited, more panning than gliding, and our perspective would flick from camera to camera (or the one camera would quickly dart from point to point) as Abe passes out of one's range. That way you would know, for example, that sligs couldn't shoot you from offscreen. There would be some overlap between what each camera could see, which could get rid of some of those niggling issues from the original where a sprite was out of view but still counted as being in your screen and could kick or shoot you from outside the frame.