That's pretty interesting if it's true; would it mean the music in AE wasn't just a single looping track, but dynamic in some way?
Your next task needs to be to figure out which parts of the sounds.dat file correspond to which in-game sounds, and engineer it so GameSpeak is made up of specific lyrics from the song.
("Hi!" > "Hello." > "Follow me." > "Okay." = "Is" > "this" > "the real" > "life?")
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