View Single Post
  #51  
02-01-2011, 03:18 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 16
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

Cool. You need to do something with the edges (like,t he crevices, where one metal part meets another). There's other stuff that would make it better too.

An easier thing that I think should be done is this: The barrell isn't the right colour. I know in the first big bro image, it looks sort of black (dark grey), but in the second it's the same material as the ammo-loading part. I think this one looks better.

EDIT: Try ...'baking'? an ambient occlusion map that u can layer onto the texture. Let me know if you know how to do this or not 'cause if not, I'll send you the tutorial i used a while back. It's a way of making objects look like they're self-shaddowing in ambient light. (Not sure if my terminology is correct, but I tried ..)

Last edited by AvengingGibbons; 02-01-2011 at 04:12 PM..
Reply With Quote