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Because now we have an indie game company that has proven itself to be clumsy with something as simple as a port working on 3 projects at once, all of which will take a significant amount of resources. To have this all happen at the same time, I can't help but feel the quality of the end products will suffer.
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I think Stewart Gilray said on the Steam forums that the quality of the SW port suffered because they had to port a game built entirely around the Xbox's hardware/software to a VERY different platform.
He then said that this wouldn't be a problem with future projects because they were being built from the ground up with middleware software, so platform compatability wouldn't be an issue.