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01-25-2011, 09:02 AM
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MeechMunchie
Sgt. Sideburns
 
: Mar 2009
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On the subject of combat, ESV has changed slightly over its predecessors:
  • Attacks are now tied to the physics system. You can knock weapons out of hands, and people off cliffs.
  • It has finishing moves, not just power moves.
  • There are individual weapon skill perks; Maces will crush armour, Axes will cause bleeding, Swords will have critical hits.
  • Shield skill perks can protect against types of elemental damage.
  • Backwards movement speed is slower than in Oblivion.
  • There are 85 spell effects, presumably to be mixed and matched at will.
  • Shed a tear - Mysticism is going.
  • Spells, weapons and shields take up appropriate hand slots, but can be dual-wielded at will. So you can have a spell in each hand, or two weapons, or two shields (Why you would do that, I've no idea), or any combination of the above.
  • Spells can be used to different effect depending on the target. Pointing for a long time will charge it into a torrent - Fireball will become a flamethrower; Pointing it into the ground will spread it appropriately - Frostball will become a slippery patch of ice. Dual-wielding the same spell will increase the effect.
  • Spells might be able to effect each other - Ice extinguishes fire, wind blows projectiles off course, that sort of thing.
  • Fire burns.
  • Ice slows.
  • Lightning drains energy.
  • Archery will be slower but do more damage.
  • Arrows will be more scarce.
  • You can now hit people with your bow.
  • If you are stealthed but give the game away, enemies will look for you.
  • You can now backstab.

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