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  #92  
01-23-2011, 09:28 AM
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Software Bug
Formerly Tim Cottenham
 
: Jun 2004
: Groningen, Netherlands
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Hey guys!

For the last two days I've been very busy Like literally 16 hours per day.
I extracted all 34 textures of the Sloghut 1027 out of NifSkope (If you tell me it can be done at once I will punch you! ) I then imported the .obj models in 3ds max and assigned each texture to its correct poly and made some adjustments in the mesh in the progress.

Here are some screens, don't know yet what I'm gonna do with the models but I'm sure I will figure out something fun.

For the record, These are not just screenshots of the sloghut loaded into NifSkope, these are imported models in 3ds Max

Extra notes: I know the transparency on the fence is shit, gotta redo that Also, the door is indeed missing, It still needs to be added as its a separate part, for anyone interested you can find them in the Munch Oddysee "mechanics/door" folder.


Attached Thumbnails
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Last edited by Software Bug; 01-24-2011 at 12:06 PM..
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