Because of the graphics. Low-poly count models work fine with Telltale's more cartoony adventure games, but the dinos need to be scary and not cheesy-looking for this game to have any level of tension.
Also, it's obvious they've used the technique of rendering the models at a high poly count and then using those images to create low-poly textures. Sometimes that works. This time it didn't.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.
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