View Single Post
  #12  
01-16-2011, 09:30 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 42
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

Because of the graphics. Low-poly count models work fine with Telltale's more cartoony adventure games, but the dinos need to be scary and not cheesy-looking for this game to have any level of tension.

Also, it's obvious they've used the technique of rendering the models at a high poly count and then using those images to create low-poly textures. Sometimes that works. This time it didn't.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote