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01-15-2011, 06:36 PM
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Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
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When I first heard about Crunch Periods, I assumed that everyone in the games industry were shit at task-scheduling and project planning. Now I presume it's more to do with developers promising too much and publishers demanding the impossible.

It's one of the several reasons why I changed my mind about wanting to work in the games industry.
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