thread: Half Life 2
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  #71  
01-14-2011, 03:30 PM
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Those examples you posted are hardly what I'd call bad. Tiny glitches which could just as easily have been caused by bad additional coding from the developer using Havok as a base engine. Or bad prop placement. Or wrong parameters during map making. Seems a little bit easy to just blame just blame the physics engine while there's a whole other engine built around it.
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