Those examples you posted are hardly what I'd call bad. Tiny glitches which could just as easily have been caused by bad additional coding from the developer using Havok as a base engine. Or bad prop placement. Or wrong parameters during map making. Seems a little bit easy to just blame just blame the physics engine while there's a whole other engine built around it.
__________________
The Oddworld Wiki
When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion.
|