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Look for "BG Anim" objects, also I think there is an Anim id on the well object?
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The only objects that exist on F1.lvl, Path 1, first screen, are
Shadow
Invisible Zone
Elum Wall
Express Well (Managed to remove the well's animation by changing "Resource Num" to 0, but theres still two bits left)
Continue Point
Music
Enemy Stopper
Dove
Continue Zone
I have absolutely no idea what causes the remaining two bits to be kept on the background. And entities shouldn't be hidden right?
