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Well heres what I have been working on in my spare time:
Enjoy :P
Codenamed Abe Legends...
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Holy shiet, that's awesome! You are now a god to me :P
And Scraby, the grid screen was a hidden test screen for one of the betas (correct me if I'm wrong) of AO
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Looks awesome at first  but then i recognize it does not shadow crossfading  and lights with different colors and so on like the original.
Hammer editor is faster and easier than 3dsmax + better 3d than photoshop.
I wish hammer editor has 2d sidescroll rendering feature.
Else i need a thrid party VMF and BSP 2d sidescroll render.
Just ask Ryan Gregg after the source code from Crafty Object Viewer if he never will implement the 2d sidescroll rendering feature.
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The downside of Hammer is that it can't really render lighting in realtime unless you compile the map and go ingame.
The pre-existing 2D Ray Lighting thing for the L4D2 Hammer is shit and takes ages aswell.
+ The perspective of the camera is off and not that fitting for making sidescroller levels like these.