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  #27  
01-05-2011, 10:45 AM
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Paradigm
Chippunk
 
: Aug 2010
: Deepest, Darkest Midlands (UK)
: 27
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Paradigm  (15)

No, I don't think it was on the Oddworld site, as it's a Playstation demo disc. I'll have to try and capture some footage and upload it to Youtube at some point. I don't think the disc was widely available at the time and I've never seen another copy of it anywhere.

There's an interesting glitch in the first tunnel of Necrum Mines on the demo though. When you climb back up into the main chamber before heading towards the first laughing gas screen, there's a Slig above you who is walking up and down, hitting a floor scrubber as he goes. This doesn't always work, but sometimes when you try to possess this Slig, Abe's chant rays disappear, but it still possesses the Slig. The rays are present when you first hit R1+R2 but only for a second or two.

I can't emphasise how much better the start of Abe's Exoddus is when it uses the music from Oddysee though. Why did they have to go and ruin it for the game's actual release? The Exoddus theme/opening screen music is okay but it doesn't evoke the excitement and atmosphere of Oddworld in quite the same way as the original theme does.

As a matter of interest, is there any way of altering the music on the PC version of Abe's Exoddus, because I have the PC version (in addition to a PSX copy) and it would be really neat if it could be changed...
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