thread: weapons in ja
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  #19  
01-05-2011, 10:25 AM
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Scraby
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: Dec 2008
: Rijeka
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well i could port a slig or a mud,but it takes days of work from making segments and recliping renaming parts of bodies,to skinning then max importing,rigging a ja animation skeleton,applaing it,sending it into an xsi format,converting the xsi format to glm,then writing the model file and skin files,recognizing animations,aplying them ingame,making shaders and bots and team colours if you want..... i just dont have time :/ school starts at monday,i dont have a 3ds max that can accept the xsirecognizer plugin
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