thread: Elum
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  #11  
01-05-2011, 09:17 AM
edward982
Chippunk
 
: Dec 2010
: Cork, Ireland
: 21
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edward982  (10)
BFME1 + 2

Both of these have a .BIG packing system, you can extract them using FINALBIG editor which works for a few other .BIG packed games like Star Wars EAW. BFME2 has an SDK that works with BFME1 which allows for the addition of new content. Some stuff is hard coded but powers, damage, armor, fx, models, anims, weather etc can all be altered using code. W3D Assets can also be imported to 3ds Max 7 for altering or export. However only the extracted anims from BFME1 can be imported successfully.

Here are some reskins I did of the stock Gabbit model.
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Last edited by edward982; 01-05-2011 at 09:20 AM.. : Updating with pictures
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