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You can't ignore it, the only thing you can try is what I've attempted to do now which has failed. A proxy hook dll that overwrites function calls to intercept them and attempts to load its own stuff into vram, but some other part of the engine stomps the vram its used and crashes it
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well thats quite a pitty actually.. Because just about everything in AO can be changed but 1 thing that prevents us from using the massive array of items from AE...
But I guess thats that. If it's not possible then I guess we will just have to work with the annoyance of AO level making
EDIT: Argh, You really need to make it so that the objects automaticly select the correct screen when you place it there. Because having to set/reset the screens can become quite fraustrating when dealing with alot of objects..