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  #8  
01-03-2011, 04:17 AM
Mizard
Zappfly
 
: Dec 2010
: Greece
: 4
Rep Power: 0
Mizard  (10)

:
I used IDA and OllyDbg, you wont find bugs in the game by looking at the source though, you said you want to make a guide knowing the Slig AI params etc. Looking at the retail levels in the editor gives you all of that information (at least in AO at the moment).

If you want to abuse bugs then its not really a guide either? There are plenty of bug videos on you tube such as allowing hoisting anywhere etc.

I forgot that PC version also exists This tools making reverse engineering much more easy. I use your editor for examining psx version of lvl files, seems that difference is tiny.

And I think, that AI is pretyy simple for sligs - their only see you where you on one level with you, and pursuit you only by using X coordinate. The most complex AI have slogs, flying sligs and paramites - creatures, that can move in 2 dimenisons. Futher more , this logic is 100 % written in C, because is all AI is just coordinate checking and changing x and y values, no asm. I think I can realize what they doing by seeing code.


And about sligs in editor - I see there is things like start position, initial slig state, and some blue arrows(which subscribed as collision vectors) - is it a vectors of movement for standart route of slig ?

Please sshow me link for "hoist everywhere" glitch. This doing be freezing flag, which show is on current position hoist object or not ?

Maybe you know why game crashes if I try to use grenades in zones where there is no bomb machine ?
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