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  #7  
01-02-2011, 05:26 PM
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Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 20
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:
I am currnetly studying your editor, and so forget about my thread
You have done great work ! No... HUGE ! I even don't want to think how many hours you spent on understanding which portion of bytes belongs to some object.

As I understood from xml files, going with editor, sligs have flag on which they shoot at you when you just enter the screen - I thought, that on some screens I choose the unlucky time to enter

I respect your work and will use a lot of it for examining screens for hidden objects and so.
But I don't want to create levels - I want to beat this two games knowing all their bugs. And more - theese games are part of my childhood, when I thought, that men, which create such things, are at least gods So looking into the code for me - it's looking into their minds. Oh, forget

Some questions to you(I am too lazy to read about 55 pages of LVL thread):

Which tools you use for examining game - only hex editor or you use debugger and other tools ?
Do you have tutorial for debugging PSone games ?
I used IDA and OllyDbg, you wont find bugs in the game by looking at the source though, you said you want to make a guide knowing the Slig AI params etc. Looking at the retail levels in the editor gives you all of that information (at least in AO at the moment).

If you want to abuse bugs then its not really a guide either? There are plenty of bug videos on you tube such as allowing hoisting anywhere etc.
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