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01-02-2011, 12:48 PM
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Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
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Hello everybody !

I think this is the right place to ask. Not so far time ago I used Artmoney(game cheater, that can freeze different values in a game) to complete walkthrough of Abe's Odyssey and Abe's Exodus with more rock pieces, bombs, meat, etc.

And I realized, that I got different walkthrough, that which game testers thought I will. And now I want to do third walkthrough, but to do it I need to know algorithms of movement of sligs, slogs, paramites, scrabs ant other creatures.

So I ask developers of Oddworld Inhabitans to publish parts of source code of first two games on PSone, which respond of creatures AI. I know that company rules may be very strict about publishing such information or source code was lost for 10 years, but I think publication of those parts of code is harmless for business. Or if code cannot be published any way, at least describe the algorithms in pseudo-code.

Developers, please, show us what is on the slig's mind, when he shouts "Freeze!"

I think, that not only me is interested i alternative walkthrough, knowing more info about the game.
Check out LVL files thread, grab the editor and look at the sligs properties. Thats all you need to know to make a guide like that. It has time to wait before shooting, if it should shoot etc etc

Edit: Btw if you DID somehow get the one source file for slig AI I doubt you could figure out what its doing without lots of other bits of source, which also won't help unless you are fluent with C/C++ and possibly MIPS asm.
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