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Impossible is a very over exaggeration. Just compare 2 mudokons. Its byte 7 btw. and it took me longer to write this post then to discover that.
EDIT: Heres my first go at altering R1.
I also altered the cam files (twice... thats why they have higher contrast). I used paul's level editor 0.2, 0.3 and 0.4. It's taken me an acculmulated 4.5 hours. Start at the start of R1, then finish when you leave the first path. Sorry about the FG1 stuff. I didnt realise 'till i had edited the levels
DIFFICULTY: MEDIUM The goal is to get to path 16 (the normal door) but rescuing all 99 mudokons within the 2 minute death clock. Read the hand stone too :P . I completed it with 30 seconds to spare easily, but that is because I know the order in which to do things  .
http://filesmelt.com/dl/r12.lvl
(remove the 2 from r12.lvl)
I have more to come...
P.S. Hint: Hidden areas may not always be down...
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I got stuck at the part with the rolling ball, seems impossible to get to it? I like the story stones
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I made a level.
GAME: Abe's Oddysee
AREA: Stockyards (Escape)
DIFFICULTY: MEDIUM
EDITOR: Paul's
NOTES:
Be careful at the start, as soon as you move a scrab will jump down and pwn you if you're not fast enough!
Use the first slig you see to kill the slig on the next screen WHO IS AWAKE, leave the other guy until you can possess him...
DOWNLOAD: http://www.megaupload.com/?d=2IYFSPWP
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I died at the 2nd scrab, when you respawn you spawn ON the first scrab and die instantly
