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True but thats not that big of a problem, Just choose a starting path with alot of collisions.
A nice feature also would be to set the scrolling signs text, then choose them from the value on the sign.
I've edited them before with a Hex editor so I know it's possible to change what they say
Also what is the exact reason why it isun't possible to change the CAMs on AE again?
Like how is it diffrent from AO? Is it not possible to even extract them?
Does AE use some strange compression or somthing?
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AE's reverse compression algorithm is not known.
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Paul is there a way to get rid of the barrel things on the first screen because it's annoying when I'm creating my new levels.
They don't show up in the editor.

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Yeah it will be possible to remove the FG1 soon, not sure about adding though
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This Editor is going great, very nice functionality. I was wondering though Paul, you say that the values for collision items are hardcoded in the executable, does this mean that there is a certain value in there which could possibly be changed to set a custom number of collisions? Also will you be updating your Decoder in the future? more specifically an automatic scaling feature for the graphics. Either way some awesome progress is being made 
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The collision items stuff is a hard coded static array, so its far more complex than changing 1 number. I'll be updating the decoder but likely not for some time, what do you mean by automatic scaling of the graphics exactly?