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I discovered why... well how to make it work... When copying all the files from the lvls into one, say to mi.lvl, dont copy over any .vb or .vh file besides MINES and MONK. Also only copy over the .joy and .sav files from mi.lvl, not from any others. And obviously only .cam files from mi.lvl as you cant use the others.
EDIT: Also, in doing that I can't get any sounds from anything in the picture (besides slog.)  edit2: just realised that novaman asked that...
Also, Paul, the objects in exoddus "scrab left bound", and "scrab right bound" are used for glukkons as well. And, not trying to be annoying but a nice option in your editor would be a would you like to save dialog box if you havent saved. Oh, and every level I open in AO path an error comes up every time saying "This object has been duplicated" with title "Failed to parse object node fro..." 4 times, but everything is still fine. 
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The corruption thing IS a bug so I should beable to sort that, actually seems like only the vh and vb files get courrpted cause theyre not "chunk" based.
I'll rename the scrab bounds for AE if thats the case too

The "Do you want to save" will also be added in the future. Your AO issue is because you copy pasted the "ao" and "ae" xml folders, some objects have been renamed since 0.2 due to wrong names etc, delete them all and reextract from the zip.
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I'm still playing with the editor but when I put the slig bounds in they don't work. I set the right screen to load in but they still walk right past it.
It annoying.
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If its AE that you'll prob only have "bytes" which is annoying, if its AO make sure the slig Id matches the slig its supposed to effect.