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  #16  
12-28-2010, 01:35 PM
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Paul
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I lack the coding knowledge, sorry. We don't even know what format these maps use for render optimisation, though by the looks of it its a simplistic "use fog to cover a draw-distance" style, rather than BSP.
Likely means its an oct-tree than than bsp tree then? Or is is really a giant mesh? :s What resolution are the textures?
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