thread: .lvl files
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  #1373  
12-27-2010, 12:38 PM
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NovaMan
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: Jun 2009
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NovaMan  (15)

:
"Converting" something thats hard coded isn't possible and doesn't make sense, by hard coded it means instead of a variable in a data file its been compiled from the games source code into the binary/exe.

So while something like:

const static int KNumLevels = 20; might be patchable, something like

static some_struct gLevelData[40] = { /*whatever*/ };

can't be expanded.
Easier said than done.
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