
12-27-2010, 12:38 PM
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Howler Punk
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: Jun 2009
: ?
: 345
Rep Power: 17
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"Converting" something thats hard coded isn't possible and doesn't make sense, by hard coded it means instead of a variable in a data file its been compiled from the games source code into the binary/exe.
So while something like:
const static int KNumLevels = 20; might be patchable, something like
static some_struct gLevelData[40] = { /*whatever*/ };
can't be expanded.
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Easier said than done.
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