thread: .lvl files
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  #1366  
12-27-2010, 10:15 AM
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Paul
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:
The scrab, paramite and glukkon no sound in necrum mines:

Then its impossible to modify the whole mi.lvl without crashing the game after saving.

MIPATH.BND!1
MIPATH.BND!2
MIPATH.BND!3
MIPATH.BND!4
MIPATH.BND!5
MIPATH.BND!6
MIPATH.BND!7
MIPATH.BND!8
MIPATH.BND!9
MIPATH.BND!10
MIPATH.BND!11
MIPATH.BND!12
Thats just because of the sound file for each LVL is not the same, you could try overwriting the .VB/VH in MI.LVL from one that has scrabs/paramites/whatever


:
The drop down list type in the xml plugins dosen't read the current value. I made some new plugins for some unknown bytes and had the dropdown box but for some reason it just allways selects whatevers first on the list rather than selecting the current value of the objects property.
I actually fixed this the other day since I've doced quite a few more AO objects

If anyone finds a bug/crash in the editor please give me instructions on how to reproduce it so I can fix em, I'm not bothered about crashes in the game at this point since its hard to figure out if its just how the game engine works or if its the editor making bad data.

I'll release a new version once I figure out what the worst bugs are in the current 0.2 version (and attempt to fix them of course)
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