This thread just exploded into something completely unrelated. (Kinda)
My idea would be like Grubbs Vs Wolvarks. Wolvarks deend their base whilst the Grubbs would be attacking. There would be classes for both sides. Wolvarks use all the classes they have in game, including their tanks and Glocktigis.
Grubb Classes
-Fuzzle: Theweakest unit. Uses short ranged lunge attack, and bites.
-Spearman: The pawns of the Grubb Army, they use spears as a melee weapon and have throwing knives as a short ranged weapon.
-Archer: Uses a bow for mid ranged combat. Has a moderate firing rate. He uses a blade a melee weapon.
-Fire Archer: Uses a bow for midranged combat, however his arrows are more powerful and cause wolvarks to burn. A slow firing rate. Uses axe as a melee weapon.
-Steef: Strongest Native unit, same thing as Stranger.
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Munch's Oddysee wasn't a bad game.
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