thread: .lvl files
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  #1346  
12-24-2010, 07:55 PM
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SligStorm
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: Jul 2005
: United Kingdom,Wales
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SligStorm  (24)
Wired Pretty sweet!

Well this is kinda cool! I had to do some really akward method to get this to work but hey, it worked.

I first edited the r1.lvl file in the editor and set up the nessicary properties then extracted the r1.lvl file and injected every object from the other lvl files that used uniqe objects. Then I recompiled it.

Paul, You really need to look into why recompiling a lvl file with your lvl builder causes your editor to corrupt the lvl file right after editing it. Because the editor works fine otherwise.. :S

anyway heres a pic of a Slig,Slog,Scrab and Paramite all on the same screen (there was a mudokon too before the scrab ate it :O)

also all these characters don't interact with each other essentially. kinda obvious that would be the outcome, but who knew? Mabe at some point they could have desided to have a slig and scrab at the same time but never did.

Your also on the right track to this being really cool and usefull I have allready made levers open trap doors etc and it's quite simple to use.

Mainly needs to have some of the decimal bytes sorted out that arn't needed in the editor, Like a future drop down box to select a Type which selects the value just for easyer use, such as True or False settings.

I personally think the next "New feature" should be that the editor allows you to directly inject an image over an exsisting CAM file. That would be sweet. it would make the whole editing the scene process so much faster and easyer. D:
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Last edited by SligStorm; 12-24-2010 at 08:18 PM..
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