thread: .lvl files
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  #1331  
12-22-2010, 05:02 PM
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Paul
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: Jun 2007
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:
Maybe...could it be possible that it has loaded the object from the screen previously, and after respawning it stays loaded/doesn't unload itself? I remember adding mudokons to the first screen with the old editor and that seemed to work. Is it only specific objects?

Anyway, it's mostly just in-game crashes for me Paul. I copied the values from a Stockyards Scrab and used them, and added right and left scrab bounds in the same positions as the slig ones on the first and second screens, and added a Scrab on the second screen, yet whenever I enter that screen it crashes.

I think the game knows a Scrab is there though, because the danger theme plays (how do i describe that lol). Going to test it more extensively tomorrow, oh and I did add some files to r1.lvl, mostly just to make sure the Scrab would spawn; there is still a high probability I'm misusing the editor because of how late it is when I edited the level.
I moved the walls to screen 02 of R1, I could never get them to load/show up :@! No idea why.. I'm guessing the need some sort of magic alignment, maybe I just got lucky with it the first time.
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