Oh, I really was wondering how paths were working! I never would have guessed they were collision data, I've already came to the conclusion that Flying Sligs didn't have paths because of that! :O
But something still seems wrong about them being lines – It would mean the bomb would be moving zig-zag in the vertical part, while in the game it actually moves straight. It probably will need some experimenting...
Have you done any progress documenting the collision item types? I also wonder what the undocumented bytes mean, they might have something to do with paths too.
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