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A flying slig should see the scrabs and paramites as abe and chase + kill it.
A slig should see the scrabs and paramites as abe and kill it.
A scrab should see a paramite as abe and kill it.
A greeter should see the scrabs and paramites as abe and kill it.
A greeter should see a slog as abe and kill it.
A scrab should see a slig and greeter as abe and kill it.
A paramite should see a slig and greeter as abe and kill it.
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Coulnd't you just make a combination with two variables? If we know what variable is responsible for the death of a paramite and whats the behaivor of the bullets, it should be possible to shoot them. ; )
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None of these things are possible unless you hack the game exe, so unless you feel like reverse engineering all the AI functions and finding a place to add some new ones hand written in assembly then forget it
Edit: Note.. not possible IF it doesn't just already happen, I suspect a greeter will attempt to kill anything that touches its beams.