Yeah I think you're right, perhaps the points and barricades aspect is best saved for another time. I'd like to include a basic leveling and experience system. It helps give people something to aim for and will be useful in the future for using previous characters.
Here are the jobs, skills and fears for now;
=Job List=
Engineer - Assess the stability of ground/walls.
Consultant - Has a higher chance of assessing objects accurately.
Technician - Has a higher chance of closing doors or operating machinery correctly.
Weapons Expert - Has a higher chance of succeeding with a weapon or gun strike.
=Oddity List=
Quick Hands - Reload faster (allows you to fire twice in one turn).
Last Chance - If mortally wounded, you will sink to the floor and be able to knife any enemies. If not rescued in one turn the character will be unconcious and be out of the game.
Close Quarters Combat - Melee attacks do twice as much damage as normal.
Survival Instinct - Have one extra segment of health.
=Fear List=
Fear of heights - Certain rooms may contain a basement or upper floor, this shock can cause irrational fear, depending on the coin-flip.
Fear of noises - A character may hear a noise and be unable to move, depending on the coin-flip.
Fear of darkness - If the lights turn off at any point, the character may enter a paralyzed state, depending on the coin-flip.
Fear of monsters - If a scary monster appears, the character may enter a paralyzed state, depending on the coin-flip.
Last edited by AlexFili; 11-21-2010 at 02:11 PM..
|