Crashpunk's Team Fortress 2 Oddworld Map Project
In the last couple of months i've been working on Source SDK's Hammer tool to create Oddworld inspired Team Fortress 2 Maps.
So far i've been working on a
Capture The Flag map that is set in Rupture Farms. I've had many problems so far but i've managed to work around them.
Here's gameplay footage of the map so far.
Current map status
-respawns work
-respawn doors are team specific
-intell rooms and the intells work
-trigger_hurts work if player falls into pits
-implanted a couple of madmanmad's Oddworld props
[IMPORTANT] I need help on
-fixing all metal texture being missing (how do you do it?)
-adding the
koth/cp/ctf sawmill moving saws into the map.
Working on.
-implant more
madmanmad's Oddworld props into TF2
-fixing metal texture being missing (how do you do it?)
-adding rupture farms styled meat saws
-adding custom soundscaps and effects
-adding the sawmills moving saws into the map
REQUESTING ANYONE WITH SOURCE SDK KNOWLEDGE TO HELP ME WITH MAPPING.