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Paul's converter uses .CAM.BMP by default which is the reason I used this naming scheme.
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Weird, it made them all .cam.cam.bmp for me without fiddling with anything. I had to mass-rename them all.
I've just tried making a few fiddles to the existing objects in MIP01, not even moving or adding anything, but somewhere along the line something must be going wrong. I put the rejiggered .path inside the .bnd, then put the .bnd back in the .lvl, but the game crashed when starting a new game. I restored the original .lvl and the game ran fine.
So I tried putting the
original .path inside the .bnd and putting that in the .lvl. The game crashed again. I feel quite lost with all of this.