thread: .lvl files
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  #988  
10-23-2010, 09:09 AM
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LIJI
Howler Punk
 
: Mar 2007
: Israel
: 318
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An updated version of objects.ini. Replace the content of the file with this:
:
[0]
name=Path Checkpoint
[2]
name=Climbable Ledge
[3]
name=Ledge
[4]
name=Pit Fall
[5]
name=Door
p8name=Closed?
p8type=chk

p1name=Path Number
p1type=num

p2name=CAM Number
p2type=num

p3name=lvl Number?
p3type=num
p3n0=Mines (mi.lvl)

p4name=Dest. Door. Number
p4type=num
p4n0=First door in destination screen
p4n1=Second door in destination screen
p4n2=Etc...

p5name=Trigger ID
p5type=num
p5n0=Do not open/close by Trigger ID
[6]
name=Shadow
p2name=Red
p2type=num

p3name=Green
p3type=num

p4name=Blue
p4type=num

p5name=Affect Only Background
p5type=chk
[7]
name=Platform Stop

p0name=Platform ID

p1name=Is initial position?
p1type=chk

p3name=Type
p3n0=Top
p3n1=Bottom
p3n2=Middle

p4name=In background layer?
p4type=chk
[8]
name=Well (Jump)
[A]
name=Rock Sack
[C]
name=Ring
[D]
name=Vent
[E]
name=Time Bomb
[F]
name=Slig
p1name=mode
p1n0=Awake
p1n1=Awake
p1n2=Sleeping
p1n3=Shoot on Enter Screen
p1n4=Do Nothing

p2name=Initial Pause
p3name=Left Pause
p4name=Left Pause 2?
p5name=Right Pause
p6name=Right Pause 2?

p8name="Wait!" Pause
p8n0=Do not shout "Wait!"

p13name=Chase Abe
p13type=chk

p15name=Panic Length
p15n0=Do not panic
[10]
name=Slog
[11]
name=Lever
p0name=Mode
p0type=num
p0n2=Toggle
p0n0=First/odd time
p0n1=Second/even time

p1name=In background layer?
p1type=chk

p3name=Sound Effect?
p3type=num

p5name=On Pull Trigger ID
p5type=num
p5n0=Do not trigger anything

p20name=AI ID1
p28name=AI ID2
[13]
name=Orb (13)
p0name=In background layer?
p0type=chk
[15]
name=Platform Rope
[16]
name=Starting Point
[17]
name=Well (Teleport)
[18]
name=Bomb
[19]
name=UBX
size=1C

p0name=Pattern
p0type=num
p0n0=-X
p0n1=-X
p0n2=-X--X
p0n3=-X--X-X--X--X
p0n4=-X-X--X--X
p0n5=-X-X--X--X

p3name=Inactive?
p3type=chk
[1C]
name=Portal

p0name=Direction
p0type=num
p0n0=Enter from Right
p0n1=Enter from Left

p5name=In background layer?
p5type=chk

p6name=Type
p6type=num
p6n0=Stay Open (Teleport)
p6n1=Rescue Portal
p6n2=Shrykull Portal

p7name=Muds Required for Shrykull
p7type=num

p9name=Trigger ID
p9type=num
p9n0=Never destroy/create by Trigger ID

[1E]
name="Flipper" floor

[20]
name=SAI, left edge
p0name=ID 1
p1name=ID 2
[21]
name=Step Switch
[23]
name=Orb (23)
p0name=In background layer?
p0type=chk
[25]
name=Slig Spawner
p1name=mode
p1n0=Awake
p1n1=Awake
p1n2=Sleeping
p1n3=Shoot on Enter Screen
p1n4=Do Nothing

p2name=Initial Pause
p3name=Left Pause
p4name=Left Pause 2?
p5name=Right Pause
p6name=Right Pause 2?

p8name="Wait!" Pause
p8n0=Do not shout "Wait!"

p13name=Chase Abe
p13type=chk

p15name=Panic Length
p15n0=Do not panic

p30name=Trigger ID

[26]
name=Electric Wall
[2D]
name=SAI, right edge
p0name=ID 1
p1name=ID 2
[2E]
name=SAI, Run edge
[2F]
name=Unknown
[30]
name=Hidden Step Switch
p0name=Trigger ID
[31]
name=Mud
hy=20

p0name=In background layer?
p0type=chk

p1name=Type
p1type=num
p1n0=Miner
p1n1=Cleaner
p1n2=Angry Worker
p1n3=Red Ring Giver
p1n4=Yellow Ring Giver

p2name=Direction
p2type=num
p2n0=Face Right
p2n1=Face Left

p3name=Voice Pitch
p3type=num

p4name=On Rescue Trigger ID
p4type=num
p4n0=Do not trigger anything

p8name=Mood
p8type=num
p8n0=Normal
p8n1=Angry
p8n2=Sad
p8n3="Wired"
p8n4=Sick

p9name=Blind?
p9type=chk

p12name=Can get sad?
p12type=chk

p10name=Angry Slapper?
p10type=chk
[32]
name=Invisible to Sligs
[3C]
name=LCD Sign

p0name=Green Message ID
p0type=num
p0n0=No Green Message

p1name=Green Message 2 ID
p1type=num
p1n0=No Green Message 2

p2name=Red Message ID
p2type=num
p2n0=No Red Message

p3name=Red Message 2 ID
p3type=num
p3n0=No Red Message 2

p4name=Trigger ID
p4type=num
p4n0=Do not change Green Message by trigger
[3D]
name=Information

p1name=Screen 1 CAM
p1type=num

p2name=Screen 2 CAM
p2type=num
p2n0=Only one screen

p3name=Screen 3 CAM
p3type=num
p3n0=Only two screen

p4name=On View Trigger ID
p4type=num
p4n0=Do not trigger anything
[40]
name=Stats Monitor
p0name=In This Tunnel
p0type=num

p2name=Invisible?
p2type=chk
[41]
name=Poli-wheel Handler
[42]
name=Secret Place Sound
[47]
name=Gas Animation
[4D]
name=Water
[4F]
name=Wheel
[51]
name=Laughing Gas
p1name=Trigger ID
p1type=num
p1n0=Do not de/activate by Trigger ID
[52]
name=Flying Slig
[54]
name=Slurgs
[55]
name=Slam Door

p0name=Closed?
p0type=chk

p1name=In background layer?
p1type=chk

p2name=Trigger ID
p2type=num
p2n0=Do not open/close by Trigger ID

p3name=Open from Ceiling?
p3type=chk
[56]
name=Level loader
[58]
name=Teleporter
p0name=Same Screen?
p0type=num

p1name=Dest. Telep. Number
p1type=num
p1n0=First teleporter in destination screen
p1n1=Second teleporter in destination screen
p1n2=Etc...

p2name=Dest. CAM
p2type=num

p3name=Dest. Path
p3type=num

p4name=Dest. level?
p4type=num

p5name=Trigger ID
p5type=num
p5n0=Do not teleport by Trigger ID

p6name=In background layer?
p6type=chk

p7name=Reload objects?
p7type=chk
[5A]
name=Grinder
[5B]
name=Colorful meter (like in the boiler)
[5D]
name=Mine Car
[5E]
name=Meat Sack
[5F]
name=Explosion Set/Falling obstacles. (Mines Ender-like)
[60]
name=Unknown
[61]
name=Light (Like on wheels)
[62]
name=Slap Lock
[65]
name=Fart Machine
[67]
name=Naked Slig
[68]
name=Slig Get Pants
[69]
name=Slig Get Wings
[6A]
name=Greeter
[6B]
name=Naked Slig Button
[6E]
name=Tortured Mudokon
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