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Hmm...So you can replace objects with other objects? You can't add objects into screens where you like can you?
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It's possible with a level editor, it's quite hard to do it manually.
Anyway, I found the Scrab ID, It's 0x29, and as I thought, they're quite tiny- only 44 bytes big, where 16 bytes are the usual properties (Size, magic, id and rect).
Also, Paramites and Scrabs are VERY unlikely to interact with each other. Even in the old AO build where they were together at the stockyard, they were in separate "cages".
Edit: Also Fleeches are 0x2C and are 16 bytes long. I find it quite weird as there's no place for values like "in background layer", "is sleeping" and "trigger awake". There might be two Fleech IDs (Like there are two IDs for security orbs)