Ah, yes! I though they were, I wasn't sure. :P
@Jango I'm not sure yet. First I'm trying to make it good enough in read-only mode, then I'll see work on editing, though I have most of the code in my head already. Also note that because Paul doesn't know how to encode BMPs to CAM files yet (If ever), it will not support changing the collision mask, as it's pretty useless to edit it when the background's the same.
Included as a screenie demonstrating view an object's property. The object structures are stored in human friendly, editable .ini files, so anyone can edit them. For example:
:
[19]
name=UBX
size=1C
p0name=Pattern
p0type=num
p0n0=-X
p0n1=-X
p0n2=-X--X
p0n3=-X--X-X--X--X
p0n4=-X-X--X--X
p0n5=-X-X--X--X
p3name=Inactive?
p3type=chk