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UV is just a map of the object/texture to tell the objects what faces have which texture and so on. Im not really explaining it properly lol. it also saves on a lot of memory if you have many different textures on one image, so instead of having 4 seperate textures, you can use only 1 but all 4 are part of the same image.
I cant think of any requests for now appart from a "paramite cuts" poster?
thanks again
nOwtun
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Oh true that makes sense, several textures in one file right. like for example GTA 4 uses several dds images inside their file type?
Ah true, do you know where I could find a version that I could make look clearer like I did the other?
I made some more even though you didn't request them :P I made, the electricity switch, Zulag sign and the Scrab sign which is a bit different from the Original one but fairly similar.
Edit: I did actually fix up those patchy bits on the Scrab one. Didn't actually realise because I was using a different background when I was editing it.