View Single Post
  #1  
10-16-2010, 08:30 AM
LIJI's Avatar
LIJI
Howler Punk
 
: Mar 2007
: Israel
: 318
Rep Power: 19
LIJI  (206)LIJI  (206)LIJI  (206)
Save file format

Hey! I've been researching a bit, and I've found out a lot of details about the .sav format.
A screenshot is included to demonstrate what I can do so far. Do not hope for a .sav based level editor, but a really advanced .sav editor might come.

So far I have documented:
The flashing landmine object. I get it to activate, deactivate, trigger an explosion, and change its pattern to an all-red one.
Mudokuns are partially documented, and I can change their position, direction, scaling, coloring etc.
Abe is partially documented, it's in a slightly different format than other muds.
"Blockers" (Like on the screenshot) are partially documented too. I haven't managed find their object sizes.

Limitations:
Some objects, like landmines and blockers, can't be moved to any position, but to pre-set positions defined by the levels.
Attached Thumbnails
Click image for larger version

Name:	Screen shot 2010-10-16 at 18.21.22.png
Views:	636
Size:	336.5 
ID:	11995  
Reply With Quote